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Here you go, people.
This is the first part :3 Not really a tutorial about how CG professionally just some tips to make decent works without turning crazy or taking ages.
As you know I've been trained as a classic painter and not as a graphic designer. So my methods are rough and not professional at all.
Let me know if you've found it barely useful or for further explainations, I'll be glad to help.
--And pardon my Engrish D':
Well, we're supposed to have our nice and clean lineart ready for themassacre coloring.
Let's make a new layer and in its property let's select 'Multiply' in the 'Method' drop menu.



Now we'll have a nice transparent layer where we can color happily without messing the lineart beneath <3
Now that our lineart is safe we can start coloring.
FIRST STEP: The background. You should always start from the background.It'll help you to define the balance of the composition and its solidity and it'll help as a base for the next shading phases.
I'm not used to extremely complicate background. Usually I select a nice paint-like brush and I just color the empty spots. I add then some shadows and lights by varying the brush Opacity, playing with the transparences.


Once the background is done I give a first "coat" of plain color.
Usually at this point I use some Flood Fill tool to get things done quickly.
As you know if you use the flood on a layer the color won't follow the borders of your lineart.
But if you select all the three options on the right it'll work; in this way the flood tool will read under the level recognizing the borders of the lineart. But be CAREFUL! If there's color across the lineart the flood will stop or include that, so use it only in the clean empy parts of the level.

Now, select a simple brush to fix the filling and color everything properly and you'll have the base canvas torape paint in the next lesson :3


--And that's all for now <3
This is the first part :3 Not really a tutorial about how CG professionally just some tips to make decent works without turning crazy or taking ages.
As you know I've been trained as a classic painter and not as a graphic designer. So my methods are rough and not professional at all.
Let me know if you've found it barely useful or for further explainations, I'll be glad to help.
--And pardon my Engrish D':
Well, we're supposed to have our nice and clean lineart ready for the
Let's make a new layer and in its property let's select 'Multiply' in the 'Method' drop menu.



Now we'll have a nice transparent layer where we can color happily without messing the lineart beneath <3
Now that our lineart is safe we can start coloring.
FIRST STEP: The background. You should always start from the background.It'll help you to define the balance of the composition and its solidity and it'll help as a base for the next shading phases.
I'm not used to extremely complicate background. Usually I select a nice paint-like brush and I just color the empty spots. I add then some shadows and lights by varying the brush Opacity, playing with the transparences.


Once the background is done I give a first "coat" of plain color.
Usually at this point I use some Flood Fill tool to get things done quickly.
As you know if you use the flood on a layer the color won't follow the borders of your lineart.
But if you select all the three options on the right it'll work; in this way the flood tool will read under the level recognizing the borders of the lineart. But be CAREFUL! If there's color across the lineart the flood will stop or include that, so use it only in the clean empy parts of the level.

Now, select a simple brush to fix the filling and color everything properly and you'll have the base canvas to


--And that's all for now <3
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Date: 23/1/07 00:31 (UTC)no subject
Date: 23/1/07 11:20 (UTC)no subject
Date: 23/1/07 09:06 (UTC)I am incredibly stupid when it comes to colouring.
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Date: 23/1/07 11:20 (UTC)Hope you found this first part useful ;.;
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Date: 24/1/07 00:57 (UTC)no subject
Date: 24/1/07 11:18 (UTC)no subject
Date: 24/1/07 14:09 (UTC)no subject
Date: 24/1/07 17:52 (UTC)